Cuprum font with proper variable width font support.Complete translation of Executable strings.Dialog boxes scale correctly where they do on PC.Largely based on the work in Zero, this comes with the same quality of life features and other patches, some specifically for Azure, to implement proper, complete English support. You need a modded switch with custom firmware (preferably Atmosphere). This patch adds in English support (provided by The Geofront's release of their PC mod) and partial Japanese support to CLE's release of Ao no Kiseki Kai for the Nintendo Switch. I won't be updating Zero, there's only minimal text stuff left that's not worth updating for.Äownload link (also updated main thread): I also noticed that text corrections were submitted last week as well, so I won't be able to forward any corrections for the Kai text anymore (I couldn't find any more errors myself though, the text doesn't seem to have any more errors). Anyways, the game can be finally played from start to end without crashes nor major gameplay/visual issues, so considering that and the fact that this release will eventually be superseeded, this will be the last release. Sorry it took so long, I needed a break from this and I was kinda burnt out. Fixed a few typos on the additional dialogue.Fixed missing exclamation marks on certain parts of the game.Fixed enemy names overflowing by shrinking them horizontally when too long (like chapter 3 description on save menu).Fix promotion equipment reward text being centered incorrectly to the left causing it to be outside the box.Fix car color change text overflowing with checkmark icon (using now monospaced space to get correct width).Fix crashes on the finale of the game (thanks to Zakaria).
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